Sailboat retrospectives
Retros should be fun as much as they are productive.
Here's how to run the sailboat retro:
- Draw a sailboat (team), island (goal), wind (helping), anchor (hindering), and rocks (risks).
- Team members write down what helps (wind), hinders (anchor), and potential risks (rocks).
- Review and group similar items, discussing key insights.
- Prioritize and assign concrete actions to address hindrances and risks.